#ifndef U2GLStringUtil_H
#define U2GLStringUtil_H


#include "U2GLESPreRequest.h"
#include "U2StringUtil.h"


U2EG_NAMESPACE_BEGIN

class U2GLStringUtil : public U2StringUtil
{
public:
    U2GLStringUtil(void);
    virtual ~U2GLStringUtil(void);
};

U2EG_NAMESPACE_END

#endif